Briefing
How it works
The house rules
- One record attempt per challenge a week. Rivalry is about effort, not testing yourself every day.
- Rest is always allowed. Stand down any time, no reason needed, no streak to lose.
- Private by default. Results reach a squad only when you choose that squad.
- Honest comparisons. A match means one of your results met one published military fitness standard, not a whole test.
Logging a result
There are three kinds of result.
- Logged result ("Log one I already did"): something you've already done, with its date. It sets your personal best and can be compared with military fitness standards. It can't win a duel or a squad table. The small print calls it an existing result.
- Training log ("Just training"): an ordinary session. Private, no records, no medals. Declare it first as a planned check-in and it counts towards a squad mission.
- Record attempt ("Go for a record"): declare it first, then report it within 72 hours. It counts for personal bests, targets, squad tables, duels and commendations. The small print calls it a scored attempt.
Every result is self-reported. The game records what you tell it and never claims to have watched your form.
The eight challenges
Pull-ups, chin-ups, push-ups, sit-ups, forearm plank, 1.5-mile run, 5K run and Boots on the Ground, a 7-day step total. Each has its own rules, such as 2 minutes of push-ups or sit-ups with feet held. Results only ever compete under the same rules.
Boots on the Ground works differently: one step total for 7 days in a row from your phone or watch, entered once, with no scored attempt and no standing down. Your 7 days can end today or up to 3 days back, and two totals never share a day. There's no personal best to chase: squads rank everyone's latest total from the last 14 days.
Standing down
Starting a record attempt rests that challenge for 7 days, whether you report it, withdraw or run out of time. Your other challenges aren't affected. This is a game rule to keep the rivalry about effort, not a medical recommendation.
You can stand down from the whole game at any time in settings, with no reason needed. Nothing is lost.
Squads, duels and missions
- Squads are private friend groups. Members see your callsign, handle and portrait, plus any result you choose to share with that squad.
- Call-ups bring people in. A captain calls up one friend by first name: that call-up works once, for 14 days, and the captain can withdraw it. Any member can share the squad link, which works for anyone until it expires. If the captain asks, MCC emails a call-up once and never sends reminders. It deletes the address once the email has gone (within two days if sending goes wrong) and keeps only a scrambled fingerprint to stop repeat emails.
- Duels freeze one of your results. A friend who accepts has 14 days to beat it with a record attempt under the same rules, or on Boots on the Ground with a 7-day total whose days all come after accepting. A tie is not a win.
- Everyone Reports In is the 14-day squad mission: get everyone who opts in to log one activity. A planned check-in, a record attempt or a 7-day step total all count, and a maintenance session counts as much as a record.
- Boots on the Ground missions set the squad one step total to walk together in the 7 days after enrolment closes. Each member's 7-day total for those days adds to it.
Why all the military nonsense?
Because ordinary fitness numbers are boring. MCC compares individual results with published fitness standards from armed forces around the world. Match one and you earn that country's stamp.
It doesn't mean you passed the full military test. It means that, for one glorious moment, your plank had government approval.
Your Passport. When one of your results matches a published military fitness standard, you earn that country's stamp.
Every standard links to its source and the date we checked it. Official requirements can change.
Look after yourself
Choose an effort that suits you and stop if you feel unwell or in pain. The game never tells you how hard to train, and nobody needs you to hold a plank to exhaustion.