Briefing
How it works
The house rules
- Log as much as you like. No weekly limit and no waiting. A result done today or up to 2 days back counts for duels, squad tables and missions.
- Breaks are always allowed. Stand down any time, no reason needed, no streak to lose.
- Log it once. Every squad you're in sees your results. Training stays private.
- Honest comparisons. A match means one of your results met one published military fitness standard, not a whole test.
Logging a result
Pick the day you did it. The day decides what it counts for.
- Result: done today or up to 2 days back. It counts for duels, squad tables and squad missions, and sets your personal best and Passport.
- Earlier result: done before that. It sets your personal best, can earn Passport stamps and ranks on squad tables, but stays out of duels and squad missions.
- Training: an ordinary session. No records, squad tables, duels or Passport. Done today or up to 2 days back, it counts for squad missions.
While you're stood down, every result counts as an earlier result, whatever day you did it.
Every result is self-reported. The game records what you tell it and never claims to have watched your form.
In a result's details, a result is called a scored attempt, an earlier result an existing result, and training a training log.
The eight challenges
Pull-ups, chin-ups, push-ups, sit-ups, forearm plank, 1.5-mile run, 5K run and Boots on the Ground, a 7-day step total. Each has its own rules, such as 2 minutes of push-ups or sit-ups with feet held. Results only ever compete under the same rules.
Boots on the Ground works differently: one step total for 7 days in a row from your phone or watch, entered once. Your 7 days can end today or up to 3 days back, and two totals never share a day. There's no personal best to chase: squads rank everyone's latest total from the last 14 days.
Squads, duels and missions
- Squads are private friend groups. Members see your callsign and portrait, plus your results, including ones from before you joined. Training stays private.
- Call-ups bring people in. A captain calls up one friend by first name: that call-up works once, for 14 days, and the captain can withdraw it. Any member can share the squad link, which works for anyone until it expires. If the captain asks, MCC emails a call-up once. If they also tick the box and the friend hasn't joined, it sends one last note about 48 hours before the call-up expires, then nothing. It keeps the address, encrypted, only until the last email has gone or the call-up is answered, withdrawn or expires (within two days if sending goes wrong), and after that only a scrambled fingerprint to stop repeat emails.
- Duels freeze one of your results. A friend who accepts has 14 days to beat it under the same rules. Every result they do after accepting counts if it's logged before the deadline, and the first to beat your score wins at once. On Boots on the Ground it takes a 7-day total whose days all come after accepting. A tie is not a win.
- Everyone Reports In is the 14-day squad mission: get everyone who opts in to log one activity after opting in. A result, training or a 7-day step total all count, and a maintenance session counts as much as a record. Earlier results don't.
- Boots on the Ground missions set the squad one step total to walk together in the 7 days after enrolment closes. Each member's 7-day total for those days adds to it.
Why all the military nonsense?
Because ordinary fitness numbers are boring. MCC compares individual results with published fitness standards from armed forces around the world. Match one and you earn that country's stamp.
It doesn't mean you passed the full military test. It means that, for one glorious moment, your plank had government approval.
Your Passport. When one of your results matches a published military fitness standard, you earn that country's stamp.
Every standard links to its source and the date we checked it. Official requirements can change.
Look after yourself
Choose an effort that suits you and stop if you feel unwell or in pain. The game never tells you how hard to train, and nobody needs you to hold a plank to exhaustion.